Thursday, March 3, 2011

What Gaming can Learn from Installation Art

Dekker asserts that the early experiments in participatory performance by Allan Kaprow ultimately failed to make the audience “co-creators of the work” because the audience was not interested in being apart of the art and most art installations used the viewers as participants, turning them into material in the art.

I agree that the principles of interactivity in gaming have changed. A gamer now has so many different options when it comes to gaming. They are able to interact with consoles such as Wii or Kinect for Xbox; where they are physically moving their body around to control the game. There is also the interactivity between different people in gaming. Whether you are competing against your friend sitting beside you, chatting to a person you are playing against on Xbox live or playing any sort of online game against someone else. Not only are they interacting with the game, they are interacting with other people.

Some advantages of consoles like this are the fact that both young and old find it easier to understand. Give your grandparent or younger sibling an Xbox controller and tell him or her to play, they will have trouble knowing which buttons do what and trying to remember all of it as well. Set up Wii and tell them to bowl as if they were bowling at the alley, now that is a lot easier to understand! As well people young and old are using these games to stay in shape. This takes away from the stereotype of gaming being something lazy. However the fact that these games are being used as a fitness aid, means people need more room to play them and may actually take away from the fact that it is, still a game. There are more than just fitness games however, so Wii and Kinect offer a new way to play video games. Traditional hand held controllers vs. Wii and Kinect; there is no way to say which is the better way to game; it is up to the user to decide.

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