Thursday, March 31, 2011

Sousveillance: Inventing and Using Wearable Computing Devices for Data Collection in Surveillance Environments

“No one is ever sure of the outcome of the interaction between device, wearer and participants” would definitely apply to our project. We must rely on the participants to pick up on the sound that we plan to have help them detect where the puck is in the air hockey game, with their eyes closed/covered. It is unsure if some of our participants will pick up on the sounds quickly and actually be able to successfully play the game and if some of our participants will struggle tremendously with the interaction. There is also the fact that there may be advantages and disadvantages to having played air hockey before partaking in OUR air hockey game. I think that if our technology were to be portable it would not be portable in the way that you would be able to take and play it on the go. Rather it would be portable in that your could take this game into your home. Portable in that, a person would not have to come to a certain place just to participate. The type of information we may collect from people would most likely be how the participant reacts to the game initially – are they struggling? What are they struggling with? What are they doing to help themselves? How quickly do they begin to pick up on the different sounds? How long does it take for them to actively recognize the sounds? The participants must first come familiar with the sounds and what sound is associated with what. Once they are aware of all the sounds and what they represent the participants will slowly be able to improve at the game. While we want this game to help everyone with using their different senses, ultimately we are trying to make the game of air hockey accessible to the visually impaired.

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